đEconomics & Revenue
We have multiple sources of revenue, which will help mitigate the impact of any fluctuations in the cryptocurrency market or global economic conditions.
By leveraging our unique app and using it to cast and forward videos directly from our community to our social media accounts, we will be able to take advantage of the $175 billion social media advertising market. We expect this revenue stream to grow along with the expansion of our community, providing a dynamic and effective way for us and the companies advertising with us to gain exposure.
We will have a subscription base model for our Arcade which will allow for a steady and continuous growth of revenue from this source. We will price our subscription options in-line with our competitors.
Additionally, we will consider investing in financially viable projects in exchange for a share of profits or licensing rights to the intellectual property. This will create a steady stream of revenue that will grow as we bring more projects into the program trough our treasury.
We plan to eventually expand our revenue streams to include the âeStoreâ , which will largely be used to sell gaming hardware and software related products. Purchases will be possible with both USD and cryptocurrencies.
In future we will roll out some DeFi facilities as an extension to our gaming ecosystem, this will have the sole purpose of servicing the in-game assets of those projects in our ARCADE whilst also providing the necessary liquidity requirements for our wider group of partners and gamers. Think staking mechanisms, bonding of tokens, liquidity pools, treasury bills and NFT lending tools.
Notes:
Advertising through social media platforms
Subscriptions on our gaming platform
Kickstarter for independent game developers
Licensing & IP royalty revenue stream
The eStore
DeFi facilities
Last updated